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7

ROLES AND SETTINGS

7s take on an inner role of the forever young person, like Peter Pan. Remember that the inner role is the unchanging "I", the self intended for the self. The forever young highlights the positive aspects of their experience, becoming a sampler of life and the items in it. Experiences are revitalized by perceiving them as being "forever young" and brimming with promise. The forever young also renews their relationship to themself by imagining themselves as brimming with promise. The forever young does not consider limitations to their abilities and talents, and tends to be a transcendent character who does not want to recognize the rules and shoulds of the "old people."

7 have an inner setting of a candy store, a place full of excitement, colors, new flavors to try, and where price isn't a problem if it serves pleasure. The candy store is like the Wonka factory, with its plants grown from streams that feed the fountain of youth. The candy store is full of the 7’s wildest fantasies and imaginative embellishments. The candy store is a place that keeps the self excited about the good possibilities of life.

7s take on an outer role of the entertainer. The outer role is an archetype, or a role that takes into account other active agents. The entertainer has the job of keeping their surroundings exciting and full of the "spice of life." If circumstances turn sour, eyes fall on the entertainer to inject a bit of humor into the situation and to keep the party alive. The entertainer can feel limited by a humorous or sprightly facade, and pine for more authentic engagement. The entertainer also has a pattern of leaving when they sense the crowd does not want an encore, or when the place runs out of "juice."

7s have an outer setting of a playground. Playgrounds are full of new people to meet and new rides to try: slides, seesaws, merry-go-rounds, and so on. The playground is full of undulating possibilities which multiply per second at an exponential rate, like an endless dynamic treelike structure. Time is a nagging buzz in the playground, the parent waiting by the picnic table, that reminds you of all the unexplored possibilities in each moment. As the entertainer gets older, the playground becomes less interesting, and the entertainer begins to long for new rides and greener grass.


QUALIA

7's externalization pattern, which describes their energy flow from their inner role to their outer role, is that of possibility proposing or "planning." Each moment is another possibility lost, so it is important to remind others and the world that there are new experiences to be had and options to be explored. The act of proposing conduits the endless energy of the forever young into the setlist of the entertainer through charms (the 7's communication style). Charms are maneuvers to get others' attention with the promise of good things in return, and involve all kinds of seductive and persuasive tactics like humor, flattery, stories, and stunts with shock factor. The goal is to keep others going along for the ride and invested in the entertainer's show.

7's internalization pattern, which describes their energy flow from their outer role to their inner role, is a sort of rippling awareness of opportunities branching out from the self, or opportunity locating. The 7's mind locates themself as start point, opportunity as end point, and then connects them along the shortest possible path like an AI maze solver. This path is often fun in itself, full of tricky improvisations and close calls. You can imagine this flow as a radar continually sending out a signal, and possibilities show up on the screen as "in range."


TIME ORIENTATIONS

7s have a past orientation of been there already. The been there already has either thought about that or done it by now. Been there already is valued if one of their experiences has fodder for the entertainer’s charms; when relaying this experience, been there already will emphasize the positive aspects and the juicy qualities of a situation. Otherwise, if an experience had no juice, been there already deems it as rather dull and forgets about it. In conversation, been there already betrays the 7's sampling orientation.

7s have a present orientation of experimenter or the hummingbird. What new things are there to try? What new ideas are there to explore? The experimenter wants to try new things in a new way. The hummingbird stays where the nectar is sweet.

7s have a future orientation of bucket list emptier or the escape artist. The bucket list emptier will forever be preoccupied with a deluge of new ideas, options, explorations, adventures, and so on. Bucket list emptier knows exactly what they want to do in each passing moment... they have been wanting to do it for so long. The escape artist makes a lot of plans, but only if they are sure that they can find a way out if everything were to burn. The escape artist appears very improvised, but they usually have planned a way out.

The been there already, experimenter & hummingbird, bucket list emptier & escape artist, benefit from focus (the solution). 7s prefer to be unfocused in the long-term so as to open the world up to possibilities, but focusing allows them to be more fulfilled by their experiences. It can be useful for a 7 to imagine themselves as an archer (exemplary character). The archer may shoot many shots at high speed, but they have the same end goal for each one and their arrows are more effective. Instead of making a bucket list an end in itself, the bucket list itself has an end.